
- #THE GUILD 2 RENAISSANCE BEST MAP HOW TO#
- #THE GUILD 2 RENAISSANCE BEST MAP PATCH#
- #THE GUILD 2 RENAISSANCE BEST MAP UPGRADE#
- #THE GUILD 2 RENAISSANCE BEST MAP FREE#
#THE GUILD 2 RENAISSANCE BEST MAP FREE#
New scenarios: Additional scenarios set in “The Alps” and “The free Republic of the Netherlands” add detail to the world of “The Guild 2“.The vastly improved AI means that enemy dynasties no longer die out easily, and the world of “The Guild 2” was made to look and feel much more alive than previously – wild animals roam the game world, and NPC characters such as dockworkers, drunkards and beggars add to the game’s realistic and detailed atmosphere. in order to reach the next title, you’ll need to either supply your King with lansquenet mercenaries – or serve as an officer in a war yourself. Nine completely new careers (character classes) allow the player unprecedented freedom in creating the ultimate Guild 2 dynasty: Mercenary, undertaker, mason, entertainer, innkeeper, banker, miller, fruit farm proprietor and more, and the game also includes a wholly re-worked Title system offering a brand-new gameplay element to the player – e.g. This brand-new add-on hugely increases both the size and diversity of the game world – there are innumerable, often unexpected challenges for the player. Can you keep up with this challenging new age? “The Guild 2 – Renaissance” invites the player into a fascinating age of societal change. This is the onset of the Renaissance, an age of adjustment where ‘common’ people gain valuable individual freedom – and an age where trade, art and artisanry begin to bloom.
#THE GUILD 2 RENAISSANCE BEST MAP HOW TO#
More and more common people learn how to read and write, and the gentry loses many of its privileges. Now however, as the 14th Century draws to an end, the first rays of a shining new age appear on the horizon: Common artisans and traders are gaining wealth and influence. Allied characters don't flee anymore if they see you doing something illegal, they'll help you now Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein The measures for buying an engagement ring or adopting an orphand sometimes stopped

Orphands don't get older now and they also need some sleep Guild elders don't disappear after some time now If you died in war your husband/wife was not able to choose another partner Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit Added mills and orchards on some old maps Higher titles now need a specific fame level You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)
#THE GUILD 2 RENAISSANCE BEST MAP UPGRADE#
Measure "Upgrade residence" can't be clicked during upgrade anymore Mouse icon for the Travell-measure added AI now shouldn't get any offices anymore without the appropriate title Possible fix for the blackscreen issue activated Diplomats now leave your estate also if you canceled the measure Stock order fixed - now you get what you've ordered AI-production of raw materials reworked (also has an influence on production of high tier products) The donkey lost his ability to teleport There should be no spinning carts anymore Worker don't disappear anymore or get stuck in woods or rivers It was possible that the market was flooded with raw materials. Attacking a building now should work properly It could occur that a thug was not attackable after he started to attack a building Battle behaviour fixed: Allies don't flee anymore Graveyard has been smoking out of the roof Workingtime for banker increased to 12 hours Soundlocator on Novaesium map corrected In Cologne there were two similar chappels Privilegue "lower office level" (or so) now disappears when the char gets a higher title Children were not controllable after adding to party Information window of beggars deactivated Graveyard AI shouldn't curse buildings that much now Capturing mines now is no longer a good way to make money Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP) Amount of workshops displayed at the new-title-pergament counted also fields and meadows

War fixed (Inventory-bug, War-only-once-bug) AI didn't use new professions (has been tweaked a bit) Description of Monasteries on Novaesium broken You have to start a new game to make all bugfixes and changes work
#THE GUILD 2 RENAISSANCE BEST MAP PATCH#
The patch includes all former patches and hotfixes and overwrites all changed DBT files and scripts (mods) Get the The Guild 2: Renaissance v4.15 Patch off WP (100mb)
